The contest entry fee is $15.00 (pre-registration) or $20.00 on the day of, which must be paid upon submission of the entry form. The fee covers your entry into the main event. By paying the fee, your spot will be confirmed in the GTSouth competition. If you cannot make it to the event, you either forfeit the entry fee or you can have someone take your place. Entry fees are nonrefundable.
Forms of Payments include Cash (in person), CashApp – $GTSouth (Specify that your payment is for Bartender Competition), or PayPal – Paypal@gtsouth.com (Please Notate that your payment is for the Bartender Competition).
Both rounds of the competition will take place at GTSouth located at 2015 Cong W L Dickinson Dr., Montgomery, AL on Saturday, August 20, 2022.
Doors open at 10:00 AM, competition starts at 10:30 AM. Signing in late might result in disqualification.
Competitors must be at the host location and sign in at least 30 minutes before the contest.
Once you arrive, please notify the door attendant that you are on the list of competitors.
Your entry fee covers yourself and no others. You can purchase additional passes for friends or family.
The contest will consist of two rounds: a qualifying round testing for speed, and a final round testing for freestyle performance and showmanship. Only contestants that have a score of 25 or greater in the speed round will move on to the finals (Freestyle Round).
This round will determine if you have what it takes to move on to the next level of competition. Competitors will have two minutes to complete the following drinks in order:
All drinks must have their proper garnishes and a wash line of ½ inch space between the rim of glass. (*For recipes and a list of glassware to be used in making the drinks, please see Section IV.)
Point System
Competitors will have a 50 point base.
Deductions from 50 points –
Overtime: -10 points for time over two minutes
Missing drink: -10 points. If you don’t have one of the five drinks on the bar in the glass complete by the end of your routine, then it will be considered missing.
Drops: -5 points. A drop is when the object you’re in contact with falls, and you no longer have control over the object. We will not count drops with a beverage napkins, straw, garnish or ice.
Spills: -5 total if there is even one major spill.
Smash and Breakage: -5 points per every item smashed or damaged
Stirring done with hands: -2 points
Ice scoop with hand or glass: -2 points
Freestyle Round
Competitors will have a maximum of Five (5) minutes to perform an original, creative, visually appealing routine involving the use of glassware and drinks. This may involve, but isn’t limited to, flairing, spitting fire, glass-pouring displays and other tricks. This round is about entertaining the audience, and it’s your best shot at setting yourself apart from the other bartenders.
Competitors will be able to use a set of glassware and drinks provided by event organizers; if they choose, they may also bring their own materials. You will be solely responsible for any items you bring in case of loss, theft or damage.
Point Breakdown
Creativity: +10 POINTS
This criterion has to do with the creativity of your program of motions and tricks – Originality is important. New and harder moves may score better but remember, completing your show with moves that are within your comfort zone will result in better point totals.
Flair Skill/Smoothness of Motion/Control: +5 POINTS
The judges are looking for a clean show, with skillful sequences and difficult moves for example, bottle flipping, glass tossing and shaker spinning. Even if your routine is not based on flair, keep in mind that this criterion rests on your ability to make things look natural to nail every move on every attempt and to appear to be in control at all times.
Entertainment Value & Showmanship: +10 POINTS
You are here to put on a show in front of an audience. Crowd reaction is important, so interaction and appearance are pluses. Use your skills to entertain the masses with music, props and other effects. Entertainment value includes all aspects of stage presentation, choreography, costume, sound and overall presentation. So be confident, enjoy what you do and put on a great show.
Deductions
Overtime: -5 points for any time over five (5) minutes
Drops: -5 points. A drop is when the object you’re in contact with falls, and you no longer have control over the object. We will not count drops with a beverage napkins, straw, garnish or ice.
Spills: -5 total if there is even one major spill.
Smash and Breakage: -5 points per every item smashed or damaged
Bonus Points
Zero drops: +5 points
Zero spills: +5 points
Judges will tally the points for each section, and an average will yield the final score.
In Speed Round
For practicing purposes, here is a list of glassware, bar tools and drink recipes for the speed round. Event organizers will provide glassware, tools and garnishes.
Glassware
2-pint glasses
2 high ball glasses (A high ball glass will substitute for a Tom Collins Glass)
1 shooter glass
Bar Tools
Shaker Tins
Standard 28-oz Shaker
Standard 16 oz Cheater
Four Prong Stainless
Ice Scoop
Pour Spouts (285)
Bottles 750-ml or any we can get our hands on
Types of bottles (1 Rum, 1 Gin, 1 Vodka, 1 Triple Sec, 1 Sweet & Sour, 1 Beer (Bottle))
Garnishes
Lemons/Limes
Cherries
Drink Recipes
Long Island Tea:
½ oz Rum
½ oz Gin
½ oz Vodka
½ oz Triple Sec
3 oz Sweet & Sour
Topped with Cola
Garnish Lemon squeeze
Pint glass
Cuba Libre:
1 ¼ oz White Rum
Fill to wash line with Cola
Garnish Lime Squeeze
High Ball
Tom Collins:
1 oz Gin
3 oz Sweet & Sour
Garnish Lemon Squeeze
Collins Glass
Kamikaze:
¾ oz Vodka
½ oz Triple Sec
1 oz Sweet & Sour
Shooter Glass
Beer Pour:
One 12 oz. Beer
Pint Glass